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PackRipper

Rip simulator · odds read Oct 8, 2026

Collector Crypt pack simulator

Open simulated Collector Crypt packs using the odds it publishes for its Pokémon and One Piece and Sports packs, and see the RTP (return to player: what comes back for every dollar in) before and after a session. Values are Collector Crypt's own; nothing here is a real pull.

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Collector Crypt · buyback 85% crypto · listing

Pack

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Expected RTP

Enter a pack price to see the expected RTP.

On some packs the published odds imply an RTP at or above 100%. That is a statement about Collector Crypt's own valuations, not market prices, and not an edge: the listing records what users report about its displayed values, and sell-backs take a haircut.

The odds behind this

Transcribed from Starter Pokémon Gacha Pack's page on Oct 8, 2026. Bands and the expected value use Collector Crypt's own 'insured value' per card (the figure its VRF leaf pool commits per card and that its 85 to 93% instant buyback is paid against); its docs do not say how insured values are set.

BandValueChanceAverage valueShare of EV
Common$13 to $3075%$1951%
Uncommon$30 to $5520%$3928%
Rare$55 to $1254%$8012%
Epic$125 to $5001%$2429%

Source: Starter Pokémon Gacha Pack on Collector Crypt. Each machine publishes four tiers (common, uncommon, rare, epic) as a probability (the API 'odds' object, which sums to exactly 1.0 on every public machine) and a dollar range (tierRanges start/end); the app's Statistics list prints the ranges with whole-number percentages, and an 'Expected Value' line prints the API ev. Only two odds profiles exist across the 30 public machines: 80/15/4/1 (Elite Pokémon $50, Sealed $80, Bronze $100, One Piece $50, Anime $75) and 75/20/4/1 (everything else). Tier ranges are multiples of price (common roughly 0.6x to 1.2x, uncommon to about 2.2x, rare to 5x, epic open-ended to about 100x). The API ev is 102 to 110% of price on every captured machine (Starter $25 ev $27.63; Celestial $5,000 ev $4,997.66 is the only one below price). Prices are plain numbers in the API and the app prints them as '$X.XX'; payment is in USDC on Solana. instantBuyback is 85% on $25 to $75 packs, 90% on $80 to $500 packs and 93% on $1,000 and up (also 93% on the partner-owned Dragon Ball, Riftbound and Soccer machines). 15 of the 30 public machines are captured, the cheapest in each category; the remaining public machines (Hyper/Mythic/Celestial at $2,500 to $5,000, $250 sports tiers, One Piece Emperor $1,000, All-Star Sports $500, Dragon Ball, Riftbound, two watch machines) use the 75/20/4/1 profile and are readable from the same endpoint. The API also exposes 84 non-public machines (partner and white-label codes) which are not included. Stock counts per tier change constantly; the values in notes are a snapshot. Machines are priced in USDC and shown in dollars. The stated average is the Expected Value the app prints for each machine. The app has no per-machine URLs, so every pack links to the app root.

How the simulation works

RTP is return to player: value pulled divided by money spent. Each simulated pack draws one value band using the probabilities Collector Crypt publishes, then a value inside that band. Platforms publish the bands but not where values fall inside them, and that gap matters: a $25 to $200 band averages $70 if values spread log-evenly, $112 if evenly, and less if most cards sit near $25. So the expected RTP is shown as a range from bottom-heavy to evenly spread, and the simulation draws log-evenly in between. Collector Crypt prints its own average value per pack, so the draws are calibrated until the model's average matches that figure. Real pulls come from a finite card pool and the platform's pricing can move, so treat every number as an estimate at Collector Crypt's own valuations, which may differ from what the same card sells for elsewhere.

Collector Crypt pays 85% crypto buyback, so cash after selling back is lower than the value pulled. Shipping fees and taxes aren't modelled.

18+. Pack opening is chance-based spending with real money. Whatever the odds imply at the platform's own values, cash in hand is lower after the buyback haircut, fees and the gap to market prices. Only spend what you can afford to lose. See the Collector Crypt listing, other simulators, our guides on EV and buyback and the methodology.