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PackRipper

Rip simulator · odds read Oct 8, 2026

Jemlit pack simulator

Open simulated Jemlit packs using the odds it publishes for its Pokémon and Yu-Gi-Oh! and One Piece packs, and see the RTP (return to player: what comes back for every dollar in) before and after a session. Values are Jemlit's own; nothing here is a real pull.

Set up a session

Jemlit · buyback 70% credit (site credit) · listing

Pack

Packs to open

Expected RTP

Enter a pack price to see the expected RTP.

The odds behind this

Transcribed from Pokemon Fossil's page on Oct 8, 2026. Item values are Jemlit's own displayed prices in USD credits; each collectible carries a TCGplayer product ID, condition and grading fields, but no page says where the price comes from, and the terms (6.8.6) say the retail prices of prizes may not match online or market prices.

Item or bandValueChanceAverage valueShare of EV

Source: Pokemon Fossil on Jemlit. Jemlit shows per-item odds: the box page has a 'Show chances' toggle and, per the provably fair page, each item shows the roll range needed to win it (outcome_from to outcome_to on a 0 to 1 scale); the item's chance is the width of that range. The server HTML embeds the complete item list (window.jemlit.spaPageData) with price, cashback, chance and roll range, and the public /front/api/en/box/{slug} endpoint returns the same data; both were read logged out and matched exactly. Prices: site settings set credits_currency and display_currency to USD and payment_currency to EUR; the visitor currency defaulted to USD (window.jemlit.currency), and the currency store converts credits to the visitor currency at a 1:1 USD rate, so the embedded base_price/current_price and item prices are recorded as USD. The terms say deposits are processed in GBP. Chances sum to exactly 1.0 (100%) in every captured box and the computed EV is 80.0% of the box price in all four (and in Pokemon Basic, $14.99, EV $11.99), which reads as a configured return rather than a coincidence; Jemlit prints no EV or average, only a 'Volatility' percentage (API risk_level) in a tooltip. Every item shows a cashback figure at 90% of its value (the terms allow 0 to 30% off) and a $3.99 shipment price; cashback and shipping are not modeled in the items. Item names are composed from the page's collectible details (card or product name, set, card number, grade or condition) because the API returns slugs. The four boxes are the cheapest trading-card boxes in the collectibles list on 2026-10-08 (Pokemon Fossil $7, Yu-Gi-Oh! 25th Anniversary $9.99, Pokemon Ninja $10, One Piece OP16 $14.79); the list has no popularity sort we could read, so 'most popular' is not captured. Values and chances are as published on 2026-10-08 and change over time.

How the simulation works

RTP is return to player: value pulled divided by money spent. Each simulated pack draws one value band using the probabilities Jemlit publishes, then a value inside that band. Platforms publish the bands but not where values fall inside them, and that gap matters: a $25 to $200 band averages $70 if values spread log-evenly, $112 if evenly, and less if most cards sit near $25. So the expected RTP is shown as a range from bottom-heavy to evenly spread, and the simulation draws log-evenly in between. Real pulls come from a finite card pool and the platform's pricing can move, so treat every number as an estimate at Jemlit's own valuations, which may differ from what the same card sells for elsewhere.

Jemlit pays sell-backs in site credit, so value pulled isn't cash you can withdraw. Shipping fees and taxes aren't modelled.

18+. Pack opening is chance-based spending with real money. Whatever the odds imply at the platform's own values, cash in hand is lower after the buyback haircut, fees and the gap to market prices. Only spend what you can afford to lose. See the Jemlit listing, other simulators, our guides on EV and buyback and the methodology.