Rip simulator · odds read Oct 8, 2026
MintPull pack simulator
Open simulated MintPull packs using the odds it publishes for its Pokémon packs, and see the RTP (return to player: what comes back for every dollar in) before and after a session. Values are MintPull's own; nothing here is a real pull.
Pack
Expected RTP
Enter a pack price to see the expected RTP.
Ripping
The short version
RTP this session
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Net result
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Best pull
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Detailed breakdown
Spent
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Value pulled
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Expected value
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Cash after buyback
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By band: expected vs what you got
| Band | Odds | Expected pulls | Your pulls | Value pulled |
|---|
Every pull, best first
How 1,000 sessions like this spread out
Median RTP
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Typical range
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Sessions in profit
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Average RTP
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The odds behind this
Transcribed from Pokémon Starter Pack's page on Oct 8, 2026. Cards are guaranteed at 100% of their Fair Market Value (FMV) as MintPull sets it; bands are dollar value ranges, not per-card odds.
| Band | Value | Chance | Average value | Share of EV |
|---|---|---|---|---|
| Common | $0.01 to $1.00 | 50% | $0.21 | 11% |
| Rare | $1.00 to $2.00 | 37.5% | $1.44 | 54% |
| Epic | $2.00 to $3.00 | 10.2% | $2.47 | 25% |
| Legendary | $3.00 to $4.00 | 1.9% | $3.48 | 7% |
| Grails | $4.00 to $20 | 0.4% | $9.94 | 4% |
Source: Pokémon Starter Pack on MintPull. Each pack page shows an ODDS & VALUES table in NORMAL mode with six bands (Common to Grails), a min and max value, and a grail list. Pack prices are not shown on the website (set in the app), so price is null and the simulator asks the reader for it. Many listed grails carry an identical $199.99 value.
How the simulation works
RTP is return to player: value pulled divided by money spent. Each simulated pack draws one value band using the probabilities MintPull publishes, then a value inside that band. Platforms publish the bands but not where values fall inside them, and that gap matters: a $25 to $200 band averages $70 if values spread log-evenly, $112 if evenly, and less if most cards sit near $25. So the expected RTP is shown as a range from bottom-heavy to evenly spread, and the simulation draws log-evenly in between. Real pulls come from a finite card pool and the platform's pricing can move, so treat every number as an estimate at MintPull's own valuations, which may differ from what the same card sells for elsewhere.
MintPull pays 100% buyback, so cash after selling back is lower than the value pulled. Shipping fees and taxes aren't modelled.
18+. Pack opening is chance-based spending with real money. Whatever the odds imply at the platform's own values, cash in hand is lower after the buyback haircut, fees and the gap to market prices. Only spend what you can afford to lose. See the MintPull listing, other simulators, our guides on EV and buyback and the methodology.
