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PackRipper

Rip simulator · odds read Oct 8, 2026

Tilt Rips pack simulator

Open simulated Tilt Rips packs using the odds it publishes for its Pokémon and Sports and One Piece packs, and see the RTP (return to player: what comes back for every dollar in) before and after a session. Values are Tilt Rips's own; nothing here is a real pull.

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Tilt Rips · buyback 90% · listing

Pack

Packs to open

Expected RTP

Enter a pack price to see the expected RTP.

On some packs the published odds imply an RTP at or above 100%. That is a statement about Tilt Rips's own valuations, not market prices, and not an edge: the listing records what users report about its displayed values, and sell-backs take a haircut.

The odds behind this

Transcribed from Pokemon Dime Pack (Speculative)'s page on Oct 8, 2026. Bands are dollar ranges of card value as Tilt Rips prices it; its homepage FAQ says all pricing is set by live market data and sell-back pays 90% of live market value, and its terms say estimated values, buyback quotes and stated odds or bands are informational, based on the configuration at publication, and may be updated or corrected.

BandValueChanceAverage valueShare of EV
$0.05 – $0.10$0.05 to $0.1081.3%$0.0758%
$0.10 – $0.30$0.10 to $0.3017.6%$0.1832%
$0.30 – $1$0.30 to $1.000.63%$0.584%
$1 – $1.60+$1.00 to $1.600.47%$1.276%

Source: Pokemon Dime Pack (Speculative) on Tilt Rips. Each pack page embeds a JSON block (pack-purchase-live-props) with bucketOddsByVolatility: for each available volatility (low, medium, high, extreme; shown in the UI as Conservative, Speculative, Risky, Full Tilt) four rows of a dollar range and a chance percentage. The homepage grid adds a Min. Value and Max. Value per volatility and an evPercent field ('100' on every captured pack; some exclusive packs not captured show 101 to 110). The first band always starts at the volatility's Min. Value (65%, 50%, 35% or 10% of the price for low/medium/high/extreme) and the last band is open-ended with a '+'. High volatility is locked until player level 10 and extreme until level 15 per the page, but the tables are published for every available mode. Several packs are 5-card packs ('four base cards and one hit'); the page does not say whether the bands cover the pack total or the hit. Band totals are 99.99 to 100.01 as published. Captured 15 of 54 listed packs (40 mode entries): the cheapest Pokemon packs plus representative sports and One Piece packs. Prices are in USD. Every pack offers four volatility modes (Conservative, Speculative, Risky, Full Tilt). The Speculative (medium) table is included for every pack; the other modes are in the research capture. Each pack page's embedded data carries evPercent 100, Tilt Rips' own statement that the expected value equals the price, so the draws are calibrated to that figure; the top band of some packs is open-ended ($400+), which is why a plain band model would overshoot.

How the simulation works

RTP is return to player: value pulled divided by money spent. Each simulated pack draws one value band using the probabilities Tilt Rips publishes, then a value inside that band. Platforms publish the bands but not where values fall inside them, and that gap matters: a $25 to $200 band averages $70 if values spread log-evenly, $112 if evenly, and less if most cards sit near $25. So the expected RTP is shown as a range from bottom-heavy to evenly spread, and the simulation draws log-evenly in between. Tilt Rips prints its own average value per pack, so the draws are calibrated until the model's average matches that figure. Real pulls come from a finite card pool and the platform's pricing can move, so treat every number as an estimate at Tilt Rips's own valuations, which may differ from what the same card sells for elsewhere.

Tilt Rips pays 90% buyback, so cash after selling back is lower than the value pulled. Shipping fees and taxes aren't modelled.

18+. Pack opening is chance-based spending with real money. Whatever the odds imply at the platform's own values, cash in hand is lower after the buyback haircut, fees and the gap to market prices. Only spend what you can afford to lose. See the Tilt Rips listing, other simulators, our guides on EV and buyback and the methodology.